Date of Award

4-26-2021

Document Type

Dissertation

Degree Name

Doctor of Philosophy (PhD)

Department

Information Science

First Advisor

Carolina Cruz Neira

Second Advisor

Daniel Berleant

Abstract

The usability of interactive applications based on virtual environments for training in 3D simulations needs to be reviewed and evaluated to identify which of these technologies fit better for a specific context. The study of these systems can be complex, considering that there are diverse characteristics in the applications proposed. Additionally, there are countless contexts in which these technologies could be applied. Therefore, this study provides a first approach to the analysis of the differences between AR and VR for the specific case of 3D object manipulation. This study is oriented on the analysis of the effects of latency, field of view, and interaction technique on the usability of an application proposed for anatomy training. The results show us that FoV does not represent any limitation for AR in this type of application, also latency and interaction technique are the characteristics more relevant that should be considered when you are trying to find the best fit for anatomy training application based on these technologies.

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