Date of Award

4-24-2021

Document Type

Thesis

Degree Name

Master of Science (MS)

Department

Applied Science

First Advisor

Margaret McMillan

Abstract

Terrestrial LiDAR scanning has become a staple of modern speleological research and mapping due to its increasing availability, rapid deployment, and ability to collect large quantities of spatial data in a short period of time. In addition to spatial data, LiDAR scanners’ ability to record reflection intensity is of interest in the geoscience community as a proxy for surface reflectivity and as a means of aiding in visualizations when a lack of lighting prevents the use of photography at a useful scale. In this study, a methodology for rendering a stereoscopic, real-time rendering of a 10 scan, 425-million point portion of the Big Bat LiDAR Project in Unity3D is presented. Also, a common method for correcting intensity values for environmental and instrumental influences is tested for practicability in natural, highly-weathered surfaces encountered in an active cave.

Included in

Geology Commons

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